Files
infinite-canvas/handler/assets.go
T
HouYunFei 472bf8b732 first commit
Co-Authored-By: Codex <noreply@openai.com>
2026-05-19 19:50:36 +08:00

47 lines
919 B
Go

package handler
import (
"encoding/json"
"net/http"
"github.com/basketikun/infinite-canvas/model"
"github.com/basketikun/infinite-canvas/service"
)
func Assets(w http.ResponseWriter, r *http.Request) {
result, err := service.ListAssets(parseQuery(r))
if err != nil {
Fail(w, err.Error())
return
}
OK(w, result)
}
func AdminAssets(w http.ResponseWriter, r *http.Request) {
result, err := service.ListAssets(parseQuery(r))
if err != nil {
Fail(w, err.Error())
return
}
OK(w, result)
}
func AdminSaveAsset(w http.ResponseWriter, r *http.Request) {
var item model.Asset
_ = json.NewDecoder(r.Body).Decode(&item)
result, err := service.SaveAsset(item)
if err != nil {
Fail(w, err.Error())
return
}
OK(w, result)
}
func AdminDeleteAsset(w http.ResponseWriter, r *http.Request, id string) {
if err := service.DeleteAsset(id); err != nil {
Fail(w, err.Error())
return
}
OK(w, true)
}