import SwiftUI #if canImport(UIKit) import UIKit #elseif canImport(AppKit) import AppKit #endif private enum AIPalette { #if canImport(UIKit) private static func dynamicColor(light: UIColor, dark: UIColor) -> Color { Color(UIColor { traits in traits.userInterfaceStyle == .dark ? dark : light }) } private static func rgba( _ red: CGFloat, _ green: CGFloat, _ blue: CGFloat, _ alpha: CGFloat ) -> UIColor { UIColor(red: red / 255, green: green / 255, blue: blue / 255, alpha: alpha) } private static func color(light: UIColor, dark: UIColor) -> Color { dynamicColor(light: light, dark: dark) } static let canvas = color(light: rgba(243, 245, 248, 1), dark: rgba(19, 22, 28, 1)) static let surface = color(light: rgba(255, 255, 255, 1), dark: rgba(27, 31, 39, 1)) static let control = color(light: rgba(247, 249, 251, 1), dark: rgba(37, 44, 56, 1)) static let ink = color(light: rgba(28, 39, 56, 1), dark: rgba(235, 242, 247, 1)) static let muted = color(light: rgba(111, 124, 143, 1), dark: rgba(173, 183, 199, 1)) static let line = color(light: rgba(224, 229, 235, 1), dark: rgba(56, 63, 74, 1)) static let brand = color(light: rgba(19, 30, 48, 1), dark: rgba(14, 22, 35, 1)) static let primary = color(light: rgba(17, 119, 110, 1), dark: rgba(20, 142, 126, 1)) static let danger = color(light: rgba(182, 77, 72, 1), dark: rgba(193, 79, 71, 1)) static let warning = color(light: rgba(184, 120, 17, 1), dark: rgba(209, 141, 39, 1)) static let success = color(light: rgba(21, 149, 112, 1), dark: rgba(32, 161, 119, 1)) #elseif canImport(AppKit) static let canvas = Color(red: 0.953, green: 0.961, blue: 0.973) static let surface = Color.white static let control = Color(red: 0.969, green: 0.976, blue: 0.984) static let ink = Color(red: 0.110, green: 0.153, blue: 0.220) static let muted = Color(red: 0.435, green: 0.486, blue: 0.561) static let line = Color(red: 0.878, green: 0.898, blue: 0.922) static let brand = Color(red: 0.075, green: 0.118, blue: 0.188) static let primary = Color(red: 0.067, green: 0.467, blue: 0.431) static let danger = Color(red: 0.714, green: 0.302, blue: 0.282) static let warning = Color(red: 0.722, green: 0.471, blue: 0.067) static let success = Color(red: 0.082, green: 0.584, blue: 0.439) #else private static func color(_ red: CGFloat, _ green: CGFloat, _ blue: CGFloat) -> Color { Color(red: red / 255, green: green / 255, blue: blue / 255) } static let canvas = color(243, 245, 248) static let surface = color(255, 255, 255) static let control = color(247, 249, 251) static let ink = color(28, 39, 56) static let muted = color(111, 124, 143) static let line = color(224, 229, 235) static let brand = color(19, 30, 48) static let primary = color(17, 119, 110) static let danger = color(182, 77, 72) static let warning = color(184, 120, 17) static let success = color(21, 149, 112) #endif } public enum AITheme { public static let canvas = AIPalette.canvas public static let surface = AIPalette.surface public static let control = AIPalette.control public static let ink = AIPalette.ink public static let muted = AIPalette.muted public static let line = AIPalette.line public static let brand = AIPalette.brand public static let primary = AIPalette.primary public static let danger = AIPalette.danger public static let warning = AIPalette.warning public static let success = AIPalette.success public static let buttonHeight: CGFloat = 44 public static let compactButtonHeight: CGFloat = 40 public static let largeButtonHeight: CGFloat = 50 public static let toolbarButtonHeight: CGFloat = 38 public static let iconButtonSize: CGFloat = 44 public static let buttonRadius: CGFloat = 12 public static let cardRadius: CGFloat = 16 public static let compactButtonMinWidth: CGFloat = 58 public static let regularButtonMinWidth: CGFloat = 76 public static let toolbarButtonMinWidth: CGFloat = 88 public static let toolbarButtonWidth: CGFloat = 100 public static let footerSecondaryButtonWidth: CGFloat = 100 public static let listActionButtonWidth: CGFloat = 72 }