328 lines
10 KiB
Swift
328 lines
10 KiB
Swift
import SwiftUI
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struct NotificationsView: View {
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@StateObject private var model: NotificationsViewModel
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@State private var pendingDeleteQueueID: String?
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private static let timestampFormatter = ISO8601DateFormatter()
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private static let fractionalTimestampFormatter: ISO8601DateFormatter = {
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let formatter = ISO8601DateFormatter()
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formatter.formatOptions = [.withInternetDateTime, .withFractionalSeconds]
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return formatter
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}()
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init(model: NotificationsViewModel? = nil) {
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_model = StateObject(wrappedValue: model ?? DefaultContainer.makeNotificationsModel())
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}
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var body: some View {
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ZStack {
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AITheme.canvas.ignoresSafeArea()
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ScrollView {
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LazyVStack(spacing: 12) {
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if let actionMessage = model.actionMessage {
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AIStatusBanner(
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actionMessage,
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tint: model.actionSucceeded ? AITheme.success : AITheme.danger,
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systemImage: model.actionSucceeded ? "checkmark.circle" : "exclamationmark.triangle"
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)
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}
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if let errorMessage = model.errorMessage {
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AIStatusBanner(
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errorMessage, tint: AITheme.danger, systemImage: "exclamationmark.triangle")
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}
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if let overview = model.overview {
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stats(overview)
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queue(overview)
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channels(overview)
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logs(overview)
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devices(overview)
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} else if model.isLoading {
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AILoadingCard("正在加载通知中心")
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} else {
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empty
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}
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}
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.padding(16)
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}
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}
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.navigationTitle("通知中心")
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.aiBottomActionBar {
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Button {
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Task { await model.retryAll() }
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} label: {
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Label("立即投递", systemImage: "paperplane")
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}
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.buttonStyle(AIButtonStyle(kind: .primary, size: .regular, fillsWidth: true))
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.disabled(model.isLoading)
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}
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.confirmationDialog(
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"删除这条通知队列记录?操作不可恢复。",
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isPresented: Binding(
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get: { pendingDeleteQueueID != nil },
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set: { if !$0 { pendingDeleteQueueID = nil } }
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),
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titleVisibility: .visible
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) {
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Button("删除队列记录", role: .destructive) {
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guard let id = pendingDeleteQueueID else { return }
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Task {
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if let item = model.overview?.queue.items.first(where: { $0.id == id }) {
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await model.deleteQueue(item)
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}
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}
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}
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Button("取消", role: .cancel) {}
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}
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.refreshable {
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await model.refresh()
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}
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.task {
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await model.refresh()
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}
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}
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private var empty: some View {
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AICard {
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AIEmptyState(
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systemImage: "bell",
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title: "暂无通知数据",
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message: "下拉刷新后从已配置实例同步。"
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)
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}
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}
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private func stats(_ overview: NotificationOverview) -> some View {
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LazyVGrid(columns: [GridItem(.flexible()), GridItem(.flexible())], spacing: 12) {
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AIStatCard(
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title: "通道",
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value: "\(overview.config.channelEnabled)/\(overview.config.channelCount)",
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detail: "已启用 / 总数",
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tint: AITheme.primary
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)
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AIStatCard(
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title: "规则",
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value: "\(overview.config.ruleEnabled)/\(overview.config.ruleCount)",
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detail: "已启用 / 总数",
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tint: AITheme.primary
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)
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AIStatCard(
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title: "队列",
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value: "\(overview.queue.pending + overview.queue.retrying)",
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detail: "等待与重试",
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tint: AITheme.warning
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)
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AIStatCard(
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title: "失败",
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value: "\(overview.queue.failed + overview.logs.failed)",
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detail: "队列与投递",
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tint: AITheme.danger
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)
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}
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}
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private func devices(_ overview: NotificationOverview) -> some View {
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VStack(alignment: .leading, spacing: 10) {
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AISectionTitle("实例状态", systemImage: "server.rack", detail: "\(overview.devices.count) 个")
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if overview.devices.isEmpty {
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AICard {
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AIEmptyState(
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systemImage: "server.rack", title: "尚未添加实例", message: "先在节点总览中配置 SimAdmin 实例。")
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}
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} else {
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ForEach(overview.devices) { device in
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AIListCard(
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title: device.name,
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status: deviceState(device.state),
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statusTint: deviceTint(device.state)
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)
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}
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}
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}
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}
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private func channels(_ overview: NotificationOverview) -> some View {
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VStack(alignment: .leading, spacing: 10) {
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AISectionTitle(
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"通道类型", systemImage: "square.stack.3d.up", detail: "\(overview.config.channelTypes.count) 类"
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)
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if overview.config.channelTypes.isEmpty {
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AICard {
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AIEmptyState(
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systemImage: "square.stack.3d.up", title: "未配置通知通道", message: "实例侧启用通知通道后会在这里显示。")
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}
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} else {
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ForEach(overview.config.channelTypes) { channel in
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AIListCard(
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title: channelTypeLabel(channel.type),
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status: "\(channel.enabled)/\(channel.total)",
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statusTint: channel.enabled > 0 ? AITheme.success : AITheme.muted
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)
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}
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}
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}
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}
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private func queue(_ overview: NotificationOverview) -> some View {
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VStack(alignment: .leading, spacing: 10) {
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AISectionTitle("投递队列", systemImage: "tray.full", detail: "\(overview.queue.total) 项")
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if overview.queue.items.isEmpty {
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AICard {
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AIEmptyState(
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systemImage: "tray.full",
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title: "投递队列为空",
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message: "新通知触发后会在这里等待投递。"
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)
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}
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} else {
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ForEach(overview.queue.items) { item in
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AICard {
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AIListCard(
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title: eventTypeLabel(item.eventType),
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subtitle: "\(item.instanceName) · \(timestampText(item.createdAt))",
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status: statusLabel(item.status),
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statusTint: statusTint(item.status)
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) {
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HStack(spacing: 8) {
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Button {
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Task { await model.retryQueue(item) }
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} label: {
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Label("重试", systemImage: "arrow.clockwise")
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}
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.buttonStyle(
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AIButtonStyle(
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kind: .secondary,
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size: .compact,
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fixedWidth: AITheme.listActionButtonWidth
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)
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)
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.disabled(model.busyQueueID == item.id)
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Button {
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pendingDeleteQueueID = item.id
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} label: {
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Label("删除", systemImage: "trash")
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}
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.buttonStyle(
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AIButtonStyle(
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kind: .danger,
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size: .compact,
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fixedWidth: AITheme.listActionButtonWidth
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)
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)
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}
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}
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}
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}
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}
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}
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}
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private func logs(_ overview: NotificationOverview) -> some View {
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VStack(alignment: .leading, spacing: 10) {
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AISectionTitle(
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"投递日志", systemImage: "clock.arrow.circlepath", detail: "\(overview.logs.total) 条")
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if overview.logs.entries.isEmpty {
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AICard {
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AIEmptyState(
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systemImage: "clock.arrow.circlepath",
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title: "暂无投递日志",
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message: "通知送达或失败后会在这里记录。"
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)
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}
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} else {
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ForEach(overview.logs.entries) { entry in
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AIListCard(
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title: eventTypeLabel(entry.eventType),
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subtitle: "\(entry.channelName ?? "未指定通道") · \(timestampText(entry.createdAt))",
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status: statusLabel(entry.status),
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statusTint: statusTint(entry.status)
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)
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}
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}
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}
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}
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private func timestampText(_ value: String) -> String {
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let date =
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Self.fractionalTimestampFormatter.date(from: value)
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?? Self.timestampFormatter.date(from: value)
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guard let date else { return value }
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return date.formatted(
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Date.FormatStyle(date: .numeric, time: .shortened)
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.locale(Locale(identifier: "zh_CN"))
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)
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}
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private func deviceState(_ state: NotificationDeviceState) -> String {
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switch state {
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case .ready: return "在线"
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case .unauthorized: return "需登录"
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case .unavailable: return "离线"
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case .failed: return "异常"
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}
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}
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private func deviceTint(_ state: NotificationDeviceState) -> Color {
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switch state {
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case .ready: return AITheme.success
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case .unauthorized: return AITheme.warning
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case .unavailable: return AITheme.muted
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case .failed: return AITheme.danger
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}
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}
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private func channelTypeLabel(_ type: String) -> String {
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switch type {
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case "webhook": return "Webhook"
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case "bark": return "Bark"
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case "pushplus": return "PushPlus"
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case "wecom_app": return "企业微信应用"
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case "wecom_robot": return "企业微信机器人"
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case "dingtalk_robot": return "钉钉机器人"
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case "dingtalk_app": return "钉钉应用"
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case "feishu_robot": return "飞书机器人"
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case "telegram": return "Telegram"
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case "email": return "邮件"
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case "serverchan": return "Server 酱"
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default: return type
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}
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}
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private func eventTypeLabel(_ value: String) -> String {
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switch value {
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case "sms": return "短信"
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case "ddns": return "DDNS"
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case "version": return "版本"
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case "system": return "系统"
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case "device": return "设备"
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case "automation": return "自动化"
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default: return value
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}
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}
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private func statusLabel(_ value: String) -> String {
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switch value {
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case "success", "succeeded": return "成功"
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case "failed": return "失败"
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case "pending": return "等待"
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case "sending": return "发送中"
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case "retrying": return "重试中"
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case "cancelled": return "已取消"
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case "unmatched": return "未匹配"
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case "no_available_channel": return "无可用通道"
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case "quiet_hours": return "免打扰"
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default: return value
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}
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}
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private func statusTint(_ value: String) -> Color {
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switch value {
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case "success", "succeeded": return AITheme.success
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case "pending", "sending", "retrying": return AITheme.warning
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case "failed": return AITheme.danger
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default: return AITheme.muted
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}
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}
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}
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