- 应用图标改用与 Web favicon 同源的扁平标记,金色 SIM 卡体加三格递增信号,29pt 下仍可读 - 标签统一为胶囊形状,提高深色主题下的描边权重,避免标签在暗色下消失 - 消息卡片与详情分区卡片收紧行距,单屏信息密度明显提升 - 详情头部指标精简为 4 行,数据模块改为单条读数 - 批量选择勾选框移出名称区域,工具栏控件统一为等高 34pt - 分组编辑器改为点选即生效,移除说明文字与常驻禁用按钮
277 lines
8.8 KiB
Swift
277 lines
8.8 KiB
Swift
// Renders the 1024x1024 MultiSimAdmin app icon with CoreGraphics only.
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// Usage: swift Design/generate_app_icon.swift <output.png>
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//
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// The mark is the same geometry as the web favicon: a gold SIM plate carrying
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// three ascending signal bars. One flat silhouette, one light source, and no
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// photographic detail, so it still reads at the 29pt settings size. The plate
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// keeps the classic SIM chamfer, moved to the top-left so the tallest bar can
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// sit under the intact top-right corner.
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//
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// Every coordinate is in visual space (origin top-left, y grows down).
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import AppKit
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import CoreGraphics
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import Foundation
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let side: CGFloat = 1024
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let output = CommandLine.arguments.count > 1
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? CommandLine.arguments[1]
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: "Design/AppIcon.png"
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func envDouble(_ name: String, _ fallback: Double) -> CGFloat {
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guard let raw = ProcessInfo.processInfo.environment[name], let value = Double(raw) else {
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return CGFloat(fallback)
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}
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return CGFloat(value)
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}
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func rgb(_ r: Int, _ g: Int, _ b: Int, _ a: Int = 255) -> CGColor {
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CGColor(srgbRed: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
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}
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guard let space = CGColorSpace(name: CGColorSpace.sRGB),
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let ctx = CGContext(
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data: nil, width: Int(side), height: Int(side), bitsPerComponent: 8, bytesPerRow: 0,
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space: space, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)
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else {
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FileHandle.standardError.write("cannot create bitmap context\n".data(using: .utf8)!)
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exit(1)
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}
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ctx.translateBy(x: 0, y: side)
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ctx.scaleBy(x: 1, y: -1)
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typealias Stop = (location: CGFloat, color: (Int, Int, Int, Int))
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func makeGradient(_ stops: [Stop]) -> CGGradient? {
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var components: [CGFloat] = []
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for stop in stops {
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components.append(CGFloat(stop.color.0) / 255)
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components.append(CGFloat(stop.color.1) / 255)
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components.append(CGFloat(stop.color.2) / 255)
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components.append(CGFloat(stop.color.3) / 255)
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}
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let locations = stops.map(\.location)
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return CGGradient(
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colorSpace: space,
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colorComponents: components,
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locations: locations,
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count: stops.count
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)
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}
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func fillLinear(_ path: CGPath, _ stops: [Stop], _ start: CGPoint, _ end: CGPoint) {
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guard let gradient = makeGradient(stops) else { return }
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ctx.saveGState()
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ctx.addPath(path)
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ctx.clip()
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ctx.drawLinearGradient(
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gradient, start: start, end: end,
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options: [.drawsBeforeStartLocation, .drawsAfterEndLocation]
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)
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ctx.restoreGState()
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}
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func fillRadial(_ center: CGPoint, _ radius: CGFloat, _ stops: [Stop]) {
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guard let gradient = makeGradient(stops) else { return }
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ctx.saveGState()
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ctx.drawRadialGradient(
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gradient, startCenter: center, startRadius: 0, endCenter: center, endRadius: radius,
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options: [.drawsAfterEndLocation]
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)
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ctx.restoreGState()
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}
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func rectPath(_ rect: CGRect) -> CGPath { CGPath(rect: rect, transform: nil) }
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func roundedPath(_ rect: CGRect, _ radius: CGFloat) -> CGPath {
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CGPath(roundedRect: rect, cornerWidth: radius, cornerHeight: radius, transform: nil)
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}
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/// SIM plate outline: rounded square with one cut top corner.
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func platePath(_ rect: CGRect, corner: CGFloat, chamfer: CGFloat) -> CGPath {
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let bevel = corner * 0.28
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let vertices: [(point: CGPoint, radius: CGFloat)] = [
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(CGPoint(x: rect.minX + chamfer, y: rect.minY), bevel),
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(CGPoint(x: rect.maxX, y: rect.minY), corner),
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(CGPoint(x: rect.maxX, y: rect.maxY), corner),
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(CGPoint(x: rect.minX, y: rect.maxY), corner),
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(CGPoint(x: rect.minX, y: rect.minY + chamfer), bevel),
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]
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let path = CGMutablePath()
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path.move(to: vertices[0].point)
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for index in vertices.indices {
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path.addArc(
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tangent1End: vertices[index].point,
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tangent2End: vertices[(index + 1) % vertices.count].point,
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radius: vertices[index].radius
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)
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}
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path.closeSubpath()
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return path
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}
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/// Bright along the upper-left edges, dead by the lower-right: an even outline
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/// reads like a sticker cut rather than a plate lit from above.
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func directionalRim(_ path: CGPath, _ rect: CGRect, _ width: CGFloat, _ stops: [Stop]) {
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ctx.saveGState()
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ctx.addPath(path)
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ctx.clip()
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ctx.addPath(path)
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ctx.setLineWidth(width)
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ctx.replacePathWithStrokedPath()
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ctx.clip()
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fillLinear(rectPath(rect.insetBy(dx: -8, dy: -8)), stops,
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CGPoint(x: rect.minX, y: rect.minY), CGPoint(x: rect.maxX, y: rect.maxY))
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ctx.restoreGState()
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}
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// MARK: - Field
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fillLinear(
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rectPath(CGRect(x: 0, y: 0, width: side, height: side)),
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[
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(0.00, (28, 66, 128, 255)),
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(0.46, (13, 36, 80, 255)),
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(1.00, (4, 11, 27, 255)),
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] as [Stop],
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CGPoint(x: side * 0.10, y: 0),
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CGPoint(x: side * 0.92, y: side)
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)
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fillRadial(
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CGPoint(x: side * 0.26, y: -side * 0.04), CGFloat(side * 0.92),
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[(0.0, (150, 196, 255, 64)), (0.55, (112, 162, 230, 20)), (1.0, (112, 162, 230, 0))] as [Stop]
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)
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fillRadial(
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CGPoint(x: side * 0.5, y: side * 0.52), CGFloat(side * 0.78),
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[(0.55, (2, 7, 18, 0)), (1.0, (2, 7, 18, 150))] as [Stop]
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)
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// MARK: - Plate
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let plateSide = envDouble("ICON_PLATE_SIDE", 620)
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let plateCenterY = envDouble("ICON_PLATE_Y", 528)
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let plateCorner = envDouble("ICON_PLATE_CORNER", 134)
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let plateChamfer = envDouble("ICON_PLATE_CHAMFER", 202)
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let plateRect = CGRect(
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x: (side - plateSide) / 2,
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y: plateCenterY - plateSide / 2,
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width: plateSide,
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height: plateSide
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)
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let plate = platePath(plateRect, corner: plateCorner, chamfer: plateChamfer)
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ctx.saveGState()
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ctx.setShadow(offset: CGSize(width: 0, height: -30), blur: 62, color: rgb(2, 8, 20, 168))
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ctx.addPath(plate)
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ctx.setFillColor(rgb(0, 0, 0))
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ctx.fillPath()
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ctx.restoreGState()
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fillLinear(
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plate,
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[
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(0.00, (255, 244, 205, 255)),
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(0.30, (250, 206, 106, 255)),
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(0.62, (214, 150, 40, 255)),
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(1.00, (146, 92, 16, 255)),
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] as [Stop],
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CGPoint(x: plateRect.minX, y: plateRect.minY),
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CGPoint(x: plateRect.maxX, y: plateRect.maxY)
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)
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directionalRim(
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plate, plateRect, plateSide * 0.016,
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[
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(0.00, (255, 251, 232, 230)),
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(0.40, (255, 240, 190, 66)),
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(0.74, (255, 232, 170, 0)),
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] as [Stop]
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)
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ctx.saveGState()
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ctx.addPath(plate)
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ctx.clip()
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ctx.move(to: CGPoint(x: plateRect.minX - 40, y: plateRect.minY + plateSide * 0.52))
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ctx.addLine(to: CGPoint(x: plateRect.maxX + 40, y: plateRect.minY + plateSide * 0.10))
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ctx.addLine(to: CGPoint(x: plateRect.maxX + 40, y: plateRect.minY + plateSide * 0.22))
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ctx.addLine(to: CGPoint(x: plateRect.minX - 40, y: plateRect.minY + plateSide * 0.64))
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ctx.closePath()
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ctx.setFillColor(rgb(255, 252, 236, 5))
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ctx.fillPath()
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ctx.restoreGState()
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// MARK: - Signal bars
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let barWidth = envDouble("ICON_BAR_W", 88)
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let barGap = envDouble("ICON_BAR_GAP", 62)
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let barBottom = envDouble("ICON_BAR_BOTTOM", 688)
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let barHeights: [CGFloat] = [142, 242, 342]
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let barsWidth = CGFloat(barHeights.count) * barWidth + CGFloat(barHeights.count - 1) * barGap
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let barsStartX = (side - barsWidth) / 2
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for (index, height) in barHeights.enumerated() {
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let rect = CGRect(
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x: barsStartX + CGFloat(index) * (barWidth + barGap),
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y: barBottom - height,
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width: barWidth,
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height: height
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)
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let radius = barWidth * 0.30
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let path = roundedPath(rect, radius)
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ctx.saveGState()
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ctx.setShadow(offset: CGSize(width: 0, height: 5), blur: 16, color: rgb(255, 236, 176, 104))
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ctx.addPath(path)
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ctx.setFillColor(rgb(0, 0, 0))
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ctx.fillPath()
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ctx.restoreGState()
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fillLinear(
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path,
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[
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(0.00, (5, 13, 30, 255)),
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(0.58, (9, 23, 50, 255)),
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(1.00, (17, 38, 74, 255)),
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] as [Stop],
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CGPoint(x: rect.minX, y: rect.minY),
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CGPoint(x: rect.minX, y: rect.maxY)
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)
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directionalRim(
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path, rect, radius * 0.34,
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[
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(0.00, (0, 0, 0, 120)),
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(0.48, (0, 0, 0, 26)),
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(0.84, (255, 226, 152, 70)),
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(1.00, (255, 236, 176, 118)),
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] as [Stop]
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)
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}
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// MARK: - Surface sheen
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ctx.saveGState()
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ctx.addPath(rectPath(CGRect(x: 0, y: 0, width: side, height: side)))
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ctx.clip()
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ctx.move(to: CGPoint(x: -120, y: 430))
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ctx.addLine(to: CGPoint(x: 1140, y: 40))
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ctx.addLine(to: CGPoint(x: 1140, y: 214))
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ctx.addLine(to: CGPoint(x: -120, y: 604))
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ctx.closePath()
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ctx.setFillColor(rgb(255, 255, 255, 4))
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ctx.fillPath()
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ctx.restoreGState()
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guard let image = ctx.makeImage() else {
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FileHandle.standardError.write("cannot finalize image\n".data(using: .utf8)!)
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exit(1)
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}
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let rep = NSBitmapImageRep(cgImage: image)
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guard let data = rep.representation(using: .png, properties: [:]) else {
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FileHandle.standardError.write("cannot encode png\n".data(using: .utf8)!)
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exit(1)
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}
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try! data.write(to: URL(fileURLWithPath: output))
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print(output)
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