- 应用图标改用与 Web favicon 同源的扁平标记,金色 SIM 卡体加三格递增信号,29pt 下仍可读 - 标签统一为胶囊形状,提高深色主题下的描边权重,避免标签在暗色下消失 - 消息卡片与详情分区卡片收紧行距,单屏信息密度明显提升 - 详情头部指标精简为 4 行,数据模块改为单条读数 - 批量选择勾选框移出名称区域,工具栏控件统一为等高 34pt - 分组编辑器改为点选即生效,移除说明文字与常驻禁用按钮
149 lines
7.2 KiB
Swift
149 lines
7.2 KiB
Swift
import SwiftUI
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#if canImport(UIKit)
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import UIKit
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#elseif canImport(AppKit)
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import AppKit
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#endif
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private enum AIPalette {
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#if canImport(UIKit)
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private static func dynamicColor(light: UIColor, dark: UIColor) -> Color {
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Color(
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UIColor { traits in
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traits.userInterfaceStyle == .dark ? dark : light
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})
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}
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private static func rgba(
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_ red: CGFloat,
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_ green: CGFloat,
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_ blue: CGFloat,
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_ alpha: CGFloat
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) -> UIColor {
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UIColor(red: red / 255, green: green / 255, blue: blue / 255, alpha: alpha)
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}
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private static func color(light: UIColor, dark: UIColor) -> Color {
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dynamicColor(light: light, dark: dark)
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}
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// 浅色:中性冷灰底 + 纯白卡 + 极浅内嵌面,避免"灰蓝蒙层"把层级糊成一团。
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static let canvas = color(light: rgba(242, 244, 248, 1), dark: rgba(7, 10, 16, 1))
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static let surface = color(light: rgba(255, 255, 255, 1), dark: rgba(20, 26, 36, 1))
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static let surfaceRaised = color(light: rgba(255, 255, 255, 1), dark: rgba(26, 35, 49, 1))
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static let control = color(light: rgba(237, 241, 247, 1), dark: rgba(34, 44, 60, 1))
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static let tile = color(light: rgba(247, 249, 252, 1), dark: rgba(255, 255, 255, 0.05))
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static let tileLine = color(light: rgba(233, 239, 247, 1), dark: rgba(255, 255, 255, 0.08))
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static let chrome = color(light: rgba(255, 255, 255, 0.90), dark: rgba(12, 17, 25, 0.86))
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static let ink = color(light: rgba(15, 23, 41, 1), dark: rgba(241, 245, 249, 1))
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static let muted = color(light: rgba(92, 106, 128, 1), dark: rgba(154, 167, 184, 1))
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static let faint = color(light: rgba(141, 152, 170, 1), dark: rgba(112, 127, 148, 1))
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static let line = color(light: rgba(224, 231, 240, 1), dark: rgba(255, 255, 255, 0.10))
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static let brand = color(light: rgba(11, 27, 51, 1), dark: rgba(7, 10, 16, 1))
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static let primary = color(light: rgba(18, 96, 214, 1), dark: rgba(96, 165, 250, 1))
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static let onPrimary = color(light: rgba(255, 255, 255, 1), dark: rgba(5, 22, 43, 1))
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static let danger = color(light: rgba(199, 44, 44, 1), dark: rgba(248, 113, 113, 1))
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static let onDanger = color(light: rgba(255, 255, 255, 1), dark: rgba(24, 7, 7, 1))
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static let warning = color(light: rgba(176, 84, 12, 1), dark: rgba(245, 158, 11, 1))
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static let success = color(light: rgba(16, 124, 90, 1), dark: rgba(74, 222, 128, 1))
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static let segmentTrack = color(light: rgba(236, 240, 246, 1), dark: rgba(12, 17, 25, 1))
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static let segmentSelected = color(light: rgba(255, 255, 255, 1), dark: rgba(48, 61, 81, 1))
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static let cardShadow = color(light: rgba(15, 30, 60, 0.07), dark: rgba(0, 0, 0, 0.55))
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#elseif canImport(AppKit)
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static let canvas = Color(red: 0.914, green: 0.933, blue: 0.961)
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static let surface = Color.white
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static let control = Color(red: 0.941, green: 0.957, blue: 0.980)
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static let ink = Color(red: 0.035, green: 0.086, blue: 0.169)
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static let muted = Color(red: 0.275, green: 0.341, blue: 0.435)
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static let line = Color(red: 0.827, green: 0.867, blue: 0.918)
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static let brand = Color(red: 0.035, green: 0.086, blue: 0.169)
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static let surfaceRaised = Color.white
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static let chrome = Color.white.opacity(0.86)
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static let onPrimary = Color.white
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static let onDanger = Color.white
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static let primary = Color(red: 0.145, green: 0.388, blue: 0.922)
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static let danger = Color(red: 0.784, green: 0.118, blue: 0.118)
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static let warning = Color(red: 0.706, green: 0.325, blue: 0.035)
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static let success = Color(red: 0.071, green: 0.502, blue: 0.361)
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static let tile = Color(red: 0.969, green: 0.976, blue: 0.988)
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static let tileLine = Color(red: 0.914, green: 0.937, blue: 0.969)
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static let faint = Color(red: 0.553, green: 0.596, blue: 0.667)
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static let segmentTrack = Color(red: 0.925, green: 0.941, blue: 0.965)
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static let segmentSelected = Color.white
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static let cardShadow = Color(red: 0.059, green: 0.118, blue: 0.235).opacity(0.07)
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#else
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private static func color(_ red: CGFloat, _ green: CGFloat, _ blue: CGFloat) -> Color {
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Color(red: red / 255, green: green / 255, blue: blue / 255)
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}
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static let canvas = color(243, 245, 248)
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static let surface = color(255, 255, 255)
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static let control = color(247, 249, 251)
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static let ink = color(28, 39, 56)
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static let muted = color(111, 124, 143)
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static let line = color(224, 229, 235)
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static let brand = color(19, 30, 48)
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static let surfaceRaised = color(251, 252, 253)
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static let chrome = color(255, 255, 255, 0.82)
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static let onPrimary = color(255, 255, 255)
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static let onDanger = color(255, 255, 255)
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static let primary = color(17, 20, 25)
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static let danger = color(190, 65, 57)
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static let warning = color(170, 111, 23)
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static let success = color(50, 150, 101)
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static let tile = color(247, 249, 252)
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static let tileLine = color(233, 239, 247)
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static let faint = color(141, 152, 170)
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static let segmentTrack = color(236, 240, 246)
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static let segmentSelected = color(255, 255, 255)
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static let cardShadow = color(15, 30, 60)
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#endif
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}
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public enum AITheme {
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public static let canvas = AIPalette.canvas
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public static let surface = AIPalette.surface
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public static let surfaceRaised = AIPalette.surfaceRaised
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public static let control = AIPalette.control
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public static let tile = AIPalette.tile
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public static let tileLine = AIPalette.tileLine
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public static let chrome = AIPalette.chrome
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public static let ink = AIPalette.ink
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public static let muted = AIPalette.muted
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public static let faint = AIPalette.faint
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public static let line = AIPalette.line
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public static let brand = AIPalette.brand
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public static let primary = AIPalette.primary
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public static let onPrimary = AIPalette.onPrimary
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public static let danger = AIPalette.danger
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public static let onDanger = AIPalette.onDanger
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public static let warning = AIPalette.warning
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public static let success = AIPalette.success
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public static let segmentTrack = AIPalette.segmentTrack
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public static let segmentSelected = AIPalette.segmentSelected
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public static let cardShadow = AIPalette.cardShadow
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public static let buttonHeight: CGFloat = 48
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public static let compactButtonHeight: CGFloat = 44
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public static let largeButtonHeight: CGFloat = 56
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public static let toolbarButtonHeight: CGFloat = 44
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// 导航栏只给约 38pt 高度,44pt 的方块会被上下裁切,所以工具栏图标按钮单独取 34。
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public static let iconButtonSize: CGFloat = 34
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public static let iconButtonRadius: CGFloat = 11
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public static let buttonRadius: CGFloat = 16
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public static let cardRadius: CGFloat = 22
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public static let inputRadius: CGFloat = 16
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public static let inputHeight: CGFloat = 52
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public static let segmentedControlHeight: CGFloat = 44
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public static let tileRadius: CGFloat = 14
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public static let chipHeight: CGFloat = 34
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public static let compactControlHeight: CGFloat = 44
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public static let compactButtonMinWidth: CGFloat = 72
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public static let regularButtonMinWidth: CGFloat = 88
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public static let toolbarButtonMinWidth: CGFloat = 96
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public static let toolbarButtonWidth: CGFloat = 104
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public static let footerSecondaryButtonWidth: CGFloat = 104
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public static let listActionButtonWidth: CGFloat = 84
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}
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