优化代码

滑块优化
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zhao-zg 2025-04-11 18:54:41 +08:00 committed by GitHub
parent 63329ba727
commit 72f91fb3b8
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@ -802,17 +802,38 @@ async def verification(page):
distance = await get_distance()
await page.mouse.move(box["x"] + 10, box["y"] + 10)
await page.mouse.down()
steps=50
for i in range(steps):
t=i/steps
if t<0.7:
x_step=distance*(t**1.2)+random.uniform(-2, 2)
else:
x_step=distance*(0.7+(t-0.7))+random.uniform(-1, 1)
await page.mouse.move(box["x"]+x_step,box["y"],{"steps": 2})
await page.waitFor(
random.randint(100, 300)
)
steps=50
start_x = box["x"] # 直接使用box的x作为起点
start_y = box["y"] # Y轴固定不变
end_x = start_x + distance
for i in range(steps + 1): # +1确保覆盖t=1.0
t = i / steps
# ==== 三阶贝塞尔曲线控制 ====
if t < 0.7:
# 加速阶段:贝塞尔控制点偏向终点
phase_ratio = t / 0.7
x_ratio = 3 * (phase_ratio**2) - 2 * (phase_ratio**3) # 三阶缓动
current_x = start_x + distance * 0.8 * x_ratio
noise = random.uniform(-3, 3) # 允许较大初始抖动
else:
# 减速阶段:精准收敛至终点
phase_ratio = (t - 0.7) / 0.3
x_ratio = 0.8 + 0.2 * (1 - (1 - phase_ratio)**3) # 三阶缓入
current_x = start_x + distance * x_ratio
noise = random.uniform(-1, 1) * (1 - t) # 扰动衰减至0
# 应用噪声(距离越大抖动幅度越大)
current_x += noise * (distance / 200) # 以200px为基准比例
# 移动鼠标Y轴始终不变
await page.mouse.move(current_x, start_y, steps=1)
# 双重校准终点(应对任何残余误差)
await page.mouse.move(end_x, start_y, steps=5)
await page.wait_for_timeout(random.randint(50, 150))
await page.mouse.up()
logger.info("过滑块结束")