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Update login.py
修复滑块并优化
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parent
34952a36e4
commit
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59
login.py
59
login.py
@ -802,37 +802,34 @@ async def verification(page):
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distance = await get_distance()
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distance = await get_distance()
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await page.mouse.move(box["x"] + 10, box["y"] + 10)
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await page.mouse.move(box["x"] + 10, box["y"] + 10)
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await page.mouse.down()
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await page.mouse.down()
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steps=50
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steps=20
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start_x = box["x"] # 直接使用box的x作为起点
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start_x = box["x"] # 直接使用box的x作为起点
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start_y = box["y"] # Y轴固定不变
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start_y = box["y"] # Y轴固定不变
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end_x = start_x + distance
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end_x = start_x + distance
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for i in range(steps):
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for i in range(steps):
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t = i / steps
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t = i / steps
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# ==== 三阶贝塞尔曲线控制 ====
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if t < 0.7:
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if t < 0.7:
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# 加速阶段:贝塞尔控制点偏向终点
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# 加速阶段:贝塞尔控制点偏向终点
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phase_ratio = t / 0.7
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phase_ratio = t / 0.7
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x_ratio = 3 * (phase_ratio**2) - 2 * (phase_ratio**3) # 三阶缓动
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x_ratio = 3 * (phase_ratio**2) - 2 * (phase_ratio**3) # 三阶缓动
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current_x = start_x + distance * 0.8 * x_ratio
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current_x = start_x + distance * 0.8 * x_ratio
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noise = random.uniform(-2, 2) # 允许较大初始抖动
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noise = random.uniform(-2, 2) # 允许较大初始抖动
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else:
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else:
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# 减速阶段:精准收敛至终点
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# 减速阶段:精准收敛至终点
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phase_ratio = (t - 0.7) / 0.3
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phase_ratio = (t - 0.7) / 0.3
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x_ratio = 0.8 + 0.2 * (1-(1-phase_ratio)**2) # 线性缓入
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x_ratio = 0.8 + 0.2 * (1 - (1 - phase_ratio)**3) # 三阶缓入
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current_x = start_x + distance * x_ratio
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current_x = start_x + distance * x_ratio
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noise = random.uniform(-1, 1)
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noise = random.uniform(-1, 1) * (1 - t) # 扰动衰减至0
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# 应用噪声(距离越大抖动幅度越大)
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# 应用噪声(距离越大抖动幅度越大)
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current_x += noise
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current_x += noise
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# 移动鼠标(Y轴始终不变)
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# 移动鼠标(Y轴始终不变)
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await page.mouse.move(current_x, start_y, steps=1)
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await page.mouse.move(current_x, start_y, steps=2)
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await page.waitFor(random.randint(150,400))
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# 双重校准终点(应对任何残余误差)
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await page.mouse.move(end_x, start_y, steps=2)
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await page.waitFor(random.randint(100,300))
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await page.mouse.up()
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await page.mouse.up()
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logger.info("过滑块结束")
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logger.info("过滑块结束")
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