Files
multi-simadmin/apps/ios/Sources/MultiSimAdmin/Theme/AITheme.swift
T

99 lines
4.3 KiB
Swift

import SwiftUI
#if canImport(UIKit)
import UIKit
#elseif canImport(AppKit)
import AppKit
#endif
private enum AIPalette {
#if canImport(UIKit)
private static func dynamicColor(light: UIColor, dark: UIColor) -> Color {
Color(UIColor { traits in
traits.userInterfaceStyle == .dark ? dark : light
})
}
private static func rgba(
_ red: CGFloat,
_ green: CGFloat,
_ blue: CGFloat,
_ alpha: CGFloat
) -> UIColor {
UIColor(red: red / 255, green: green / 255, blue: blue / 255, alpha: alpha)
}
private static func color(light: UIColor, dark: UIColor) -> Color {
dynamicColor(light: light, dark: dark)
}
static let canvas = color(light: rgba(243, 245, 248, 1), dark: rgba(19, 22, 28, 1))
static let surface = color(light: rgba(255, 255, 255, 1), dark: rgba(27, 31, 39, 1))
static let control = color(light: rgba(247, 249, 251, 1), dark: rgba(37, 44, 56, 1))
static let ink = color(light: rgba(28, 39, 56, 1), dark: rgba(235, 242, 247, 1))
static let muted = color(light: rgba(111, 124, 143, 1), dark: rgba(173, 183, 199, 1))
static let line = color(light: rgba(224, 229, 235, 1), dark: rgba(56, 63, 74, 1))
static let brand = color(light: rgba(19, 30, 48, 1), dark: rgba(14, 22, 35, 1))
static let primary = color(light: rgba(17, 119, 110, 1), dark: rgba(20, 142, 126, 1))
static let danger = color(light: rgba(182, 77, 72, 1), dark: rgba(193, 79, 71, 1))
static let warning = color(light: rgba(184, 120, 17, 1), dark: rgba(209, 141, 39, 1))
static let success = color(light: rgba(21, 149, 112, 1), dark: rgba(32, 161, 119, 1))
#elseif canImport(AppKit)
static let canvas = Color(red: 0.953, green: 0.961, blue: 0.973)
static let surface = Color.white
static let control = Color(red: 0.969, green: 0.976, blue: 0.984)
static let ink = Color(red: 0.110, green: 0.153, blue: 0.220)
static let muted = Color(red: 0.435, green: 0.486, blue: 0.561)
static let line = Color(red: 0.878, green: 0.898, blue: 0.922)
static let brand = Color(red: 0.075, green: 0.118, blue: 0.188)
static let primary = Color(red: 0.067, green: 0.467, blue: 0.431)
static let danger = Color(red: 0.714, green: 0.302, blue: 0.282)
static let warning = Color(red: 0.722, green: 0.471, blue: 0.067)
static let success = Color(red: 0.082, green: 0.584, blue: 0.439)
#else
private static func color(_ red: CGFloat, _ green: CGFloat, _ blue: CGFloat) -> Color {
Color(red: red / 255, green: green / 255, blue: blue / 255)
}
static let canvas = color(243, 245, 248)
static let surface = color(255, 255, 255)
static let control = color(247, 249, 251)
static let ink = color(28, 39, 56)
static let muted = color(111, 124, 143)
static let line = color(224, 229, 235)
static let brand = color(19, 30, 48)
static let primary = color(17, 119, 110)
static let danger = color(182, 77, 72)
static let warning = color(184, 120, 17)
static let success = color(21, 149, 112)
#endif
}
public enum AITheme {
public static let canvas = AIPalette.canvas
public static let surface = AIPalette.surface
public static let control = AIPalette.control
public static let ink = AIPalette.ink
public static let muted = AIPalette.muted
public static let line = AIPalette.line
public static let brand = AIPalette.brand
public static let primary = AIPalette.primary
public static let danger = AIPalette.danger
public static let warning = AIPalette.warning
public static let success = AIPalette.success
public static let buttonHeight: CGFloat = 44
public static let compactButtonHeight: CGFloat = 40
public static let largeButtonHeight: CGFloat = 50
public static let toolbarButtonHeight: CGFloat = 38
public static let iconButtonSize: CGFloat = 44
public static let buttonRadius: CGFloat = 12
public static let cardRadius: CGFloat = 16
public static let compactButtonMinWidth: CGFloat = 58
public static let regularButtonMinWidth: CGFloat = 76
public static let toolbarButtonMinWidth: CGFloat = 88
public static let toolbarButtonWidth: CGFloat = 100
public static let footerSecondaryButtonWidth: CGFloat = 100
public static let listActionButtonWidth: CGFloat = 72
}